Bear`s Claw
BEAR'S CLAW
The Battles of Kiev-Uman and Smolensk, 1941
the time is:
0910 hours, 26 June 1941 (Kiev-Uman)
0610 hours, 11 July 1941 (Smolensk)
Bear's Claw is two-games-in-one; featuring two separate and standalone, operational-level treatments of the German advance and Soviet counter thrusts from July to August 1941 during Operation Barbarossa.
Kiev-Uman covers the action of German Army Group South, from the beginning of Soviet bold counterattack on 26 June led by the Soviet South-Western Front comprising four full mechanized corps (more than 2,000 tanks), to the closing of the Uman Pocket on 6 August.
Smolensk covers the action of German Army Group Center, from the German 2nd Panzergruppe's crossing of the Dnepr on 11 July, followed by numerous Soviet counterattacks of the Soviet Western Front led by Marshal Timoshenko, to the climax of operations at Smolensk on 9 August.
Both games share a common set of rules and deliver a quick, yet intensive gaming experience as BOTH sides will have the opportunity to initiate attacks during play. In essence, these are not one-sided affairs as the pendulum will swing in the Soviet's favor as well as they attempt to mount several counter blows to thwart the German advance.
Game System Highlights:
- Untried Soviet Unit Strengths
- Overruns HQ and Supply
- Unit Disruption and Morale
- German Army Integrity
- Soviet Counter Attack Mandates
- Soviet Limited Attack Coordination
- "Effective" Attacks and Victory Chits
- German Air Support
About This Collaborative, Consim Press/Six Angles Effort:
Bear's Claw was recently published in Six Angles magazine, issue #14 (March 2012) in Japan. This Japanese-edition release demands an English edition version to reach a wider audience of gamers, and Consim Press is pleased to announce this collabortive effort with Masahiro Yamazaki to bring his latest design and publishing effort to the English-speaking market. Unlike most Japanese reprints, we are fully honoring Mas' design and graphic prowness, so you will not have to worry about alterations to his design or tinkering with a different graphic design approach (we want to keep things as they are). Of course, the rules will be an improvement as we are addressing all errata and clarifications needed from the original release. Naturally, all rules, charts, and play aids are being fully translated and professionally-edited in English.Update: We will also be removing the Japanese text for named locations on the game map, so the game appears as a 100% English edition
With your support, expect to see future titles based on this game system coming from Consim Press and Six Angles!
Game Contents
- Upgraded to full size map! (One 22"x34" full-color map - backprinted)
- Upgraded to larger counter size! (Two 9/16" full-color countersheets - 263 counters)
- Rules Booklet with Designer Notes and Historical Background
- Two double-sided Player Aid Cards
- One 6-sided and one 10-sided die
- Boxed
Game Scale
- Time: 14 days (Kiev-Uman) / 10 days (Smolensk) per turn
- Map: 20.4 km (Kiev-Uman) / 16.8 (Smolensk) per hex
- Units: Corps/Division with some Brigades/Regiments
Complexity: Low to Moderate
Average Playing Time: 2-3 Hours
Players: 1-2
Solitaire Suitability: High
Replayability: High
Credits
Game Design: Masahiro Yamazaki
Graphic Design: Masahiro Yamazaki
Package Design: Rodger B. MacGowan
Japanese Translation: Scott Muldoon
CP Edition Development: John Kranz
Producer: John
Publisher | GMT Games |
---|