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Panzer, 3rd Printing

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GMT Games
GMT Games


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Panzer Major Points

  • Game system designed for small unit actions from platoon to battalion-sized formations
    • Vehicles, towed guns and aircraft are scaled at 1:1 with each 7/8” double-sided counter representing a single unit
    • The 5/8” double-sided leg unit counters are scaled at squads, half-squads and sections, including their attached weapons
    • Ground scale is 100 meters per hex
  • Comprehensive yet quick to play
    • Basic set includes a 22” x 34” mapboard
    • Expansion sets include multiple double-sided geomorphic mapboards
    • Full color illustrated manual with various player aids and reference cards
    • Modular rules system with Basic, Advanced and Optional rules section. Players may keep it simple or as complex as desired.
      • Includes rules for:
        • Vehicle include 11 unique hit locations, armor angles and penetration charts for level, rising and falling fire
        • Various ammunition type, e.g., AP, HVAP, APCR, HEAT, HE
        • Sighting Effects
        • Overwatch fire
        • Rate-of-fire
        • Indirect fire, both on gameboard and off gameboard
        • Hand-to-hand combat
        • Close assault
        • Troop quality
        • Command control
        • Unit cohesion
        • Morale
        • Smoke Effects
        • Mines
        • Obstruction
        • Bogging
        • Air-to-ground and anti-aircraft combat
    • All of the unit data is included on the full-color data cards.
    • The streamlined chit-based command system moves the action along at a brisk pace
    • Scenario and TO&E Reference Book
    • The add-on modules expand the game from the basic set.
  • Covers the major theaters of WWII including the:
    • Eastern Front
    • Western Front
    • North Africa
TIME SCALE: 15 second to 15 minutes per turn

MAP SCALE: 1 meters per hex

UNIT SCALE: Individual tanks, vehicles, towed guns and aircraft; infantry squads, half-squads, and sections

NUMBER OF PLAYERS: Two or more

COMPONENTS

  • 2 Sumary Cards
  • 16 full-color Tank Data Cards
  • Three full-color countersheets
  • 22x34 inch map with one inch hexes
  • Rulebook
  • Playbook
  • Five Player Aid Cards
  • Four 10-sided dice
Publisher GMT Games

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