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High Frontier 4 Module 3 - Conflict

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Sierra Madre Games
Sierra Madre Games


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Unlike a traditional wargame in which you dutifully fight for an assigned side, here you are thrown into a dark forest of centralized regulations and corrupt bureaucrats, rife with heroic battles, capitulation, blackmail, cowardice, treachery, or treasonous negotiations with the enemy for personal gain. Will you execute your POWs, drop really big rocks on civilian targets, or become Benedict Arnold? The War's outcome will permanently change the future course of humanity in space.

Content:
  • 1 Drawer Box

  • These Rules, 52 pages

  • 6 Double-sided Playmats. 

  • 1 Single-Sided Module 3 Political Assembly Placard. 210x148.5mm

  • 12 Bribe Disks 

  • 6 Dropstone Tokens (plastic, 1 of each faction color).  

  • 6 Propaganda Chits (Punch out, double-sided: Independant/Loyalist) 

  • 11 Damage Chits (Punch out, double-sided) 

  • 1 Red Cross Chit (Punch out, double-sided)

  • 1 Lutetia Site Chit (optional Punch out, single sided). 

  • 5 POW Chits (Punch out, double-sided)

  • 2 Six-sided dice.

This is an addon module for High Frontier. You will need the base game High Frontier 4 All to use it. Does Module 3 make High Frontier into the most comprehensive wargame ever, without changing its core mercantile character? The High Frontier legacy of simulating personal and human gains allows a vision of a War of Independence based on the ideological and economic issues motivating each soldier, issues far more long-lasting than resources or territory.

Publisher Sierra Madre Games

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