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Resisting Revolution: A Cuba Libre Expansion

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GMT Games
GMT Games


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We aspire to remove, demolish, destroy the colonialist system that still reigns, to do away with bureaucracy, eliminate superfluous mechanisms, extracting our true values and, according to the particularities of our own idiosyncrasies, introducing the values of modern philosophical currents that currently prevail in the world. We aspire not to do this in a piecemeal fashion just to come out ahead but rather to conscientiously and responsibly plan the construction of the new nation with seriousness, intelligence, and dispassionate love of country that characterizes the 26th of July.
- Frank País, urban coordinator of the 26th of July Movement

1st January 1959, Cuba: Batista has fled into exile, and soon Castro’s victorious rebel army will march into Havana. The revolution has succeeded, but it is also only just beginning.

Over the next few years, Castro’s new regime will seek to consolidate its position and continue to build support through a series of economic, agricultural, and social reforms, while facing numerous threats and challenges, both internal and external. This process will be punctuated by two especially dramatic moments, the 1961 Bay of Pigs Invasion and the 1962 Cuban Missile Crisis, and also many other important events and characters that are less well known internationally. While the Cuban revolution and the regime that followed may seem inevitable in retrospect, they were for a time very fragile, and history could have turned out very differently.

Resisting Revolution is a sequel expansion to Volko Ruhnke & Jeff Grossman’s Cuba Libre, covering the period from the rebel victory in 1959 through to the climactic showdown with the US in 1962. During this time, the new regime became increasingly alienated from the US, began to grow closer to the Soviet Union, and faced internal dissent from several sectors of Cuban society. The main expansion game charts the processes and actors that shaped Cuba during this period of struggle, with four players controlling either the new revolutionary Government, US-backed attempts to destabilise and overthrow the government, the growing Soviet influence and eventually military presence on the island, or the urban and rural Resistance to the revolution.

The expansion also includes a two-player minigame exploring hypothetical variants of the failed Bay of Pigs invasion, a new three-player scenario for the original Cuba Libre game, and sixteen new Event cards for Cuba Libre that are compatible with either the three-player scenario or the normal four-player game. These additional scenarios and Event cards, combined with a Jacquard card-based non-player system for the main expansion game, will provide options for all player counts and breathe fresh life into the classic and much-loved Cuba Libre COIN experience.


Highlights:

  • An entirely new four-player COIN game, Resisting Revolution, that tells the story of the consolidation of Castro’s government from 1959 to 1962.
  • New mechanics for Government and Resistance Leaders, US and Soviet Escalation, US Intel and Soviet Materiel, and Regional Alignment towards Castro’s regime.
  • A miniature two-player game, Days of Pigs, that explores hypothetical variants of the failed Bay of Pigs invasion.
  • Sixteen new Event cards for the original Cuba Libre game, drawing on research published since the game was released and covering certain topics in more depth, such as women’s role in the revolution, the urban wings of M-26-7 and other anti-government organisations, and the tools of repression used by Batista’s government.
  • A new three-player variant scenario for Cuba Libre that approaches the revolution with a slightly different framing, and also allows for a shorter game with a reduced player-count.


Components:

  • Deck of 51 playing cards (Resisting Revolution Events and Propaganda)
  • Deck of 32 playing cards (Days of Pigs Events and Invasions)
  • Deck of 16 playing cards (new Cuba Libre base game Events)
  • Deck of 14 playing cards (Resisting Revolution non-player system)
  • 5 double-sided color 11” x 17” foldout player aids
  • 8 double-sided color 8½” x 11” player aids 
  • 2½ countersheets (US & Soviet Escalation, Regime Stability, Intel & Materiel, and 2 & 3 player Initiative track overlay tiles, Resisting Revolution counters)
  • Expansion Rulebook
  • Bonus Scenarios Booklet
  • Expansion Playbook
  • Non-player Rulebook

Players: 1-4 (Jacquard card-based non-player system included for the main sequel game)

Game Designer: Joe Dewhurst
Game Developer: Stephen Rangazas
Original Cube Libre Game Designers: Volko Ruhnke and Jeff Grossman
Series Developer: Jason Carr

Publisher GMT Games

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