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Chariots of Fire, 2nd Printing

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GMT Games
GMT Games


Preorder item, date of delivery not yet determined
 

Notes on 2nd Printing:: The 2nd printing of Chariot of Fire will feature a major graphic update to the booklets and player aid cards bring these components up to the standards of the most recent released games in the series.

The Great Battles of History series ventures back into the mists of time: the Bronze Age, or the Age of the Chariot. From approximately 1700 BC to 1200 BC (which was the abrupt end of the Bronze Age) the chariot reigned supreme on the battlefield. It was the first modern weapons system, and chariots controlled most of warfare until actual cavalry appeared in the middle of the Iron Age.

But how did chariots work as a tactical weapons system? There is no complete historical agreement on what exactly they did or how they were used, but Chariots of Fire will show you our view of their many applications - and many types of chariotry there were - providing GBoH players with the complete and definitive chariot rules. These rules cover combat and mobility from the first battle wagons of the Sumerians to the two-man, fast-moving light chariots of the Egyptians, often complete with their associated and specialized Runner Infantry, to the heavy 3-man Hittite wheels.

To simulate these ancient tactical details Chariots of Fire presents you with nine battles:

  1. Sumer (ca 2320 BC) - featuring the legendary Sargon the Great
  2. Sekhmen (1875 BC)
  3. Megiddo (ca 1479 BC)
  4. Senzar (1470)
  5. The Astarpa (1312 BC)
  6. Kadesh (1300 BC)
  7. Nihriya (1230 BC)
  8. Babylon (1225 BC)
  9. and, Troy (1200 BC) - including an extra: Homer's heros!

And of armies Chariots of Fire has plenty, and a truly colorful bunch they are: Sumerians, Akkadians, all sorts of Egyptians, Canaanites, Hittites, Mitanni, Arzawans, Assyrians, Babylonians, and the Myceaen Age Greeks.

Game Features:

TIME SCALE: 20 minutes per turn

MAP SCALE: 100 yards per hex

PLAYING TIME: 1-3 hours

UNIT SCALE: 350 men per mounted unit

NUMBER OF PLAYERS: 1-4


COMPONENTS

  • 1 Rules Booklet
  • 1 Scenarios Booklet
  • 5 Charts & Tables Cards
  • Rout Point Tracking Chart
  • 840 full-color, double-sided, diecut counters. Samples:
    • Final Countersheet #1
    • Final Countersheet #2
    • Final Countersheet #3
  • 3 backprinted, full color, 22"x34" maps. Samples:
    • Kadesh
    • Megiddo
    • Sekhmen
    • Troy
  • 1 ten-sided die
ORIGINAL GAME SYSTEM DESIGNER: Mark Herman
CHARIOTS OF FIRE DESIGNER: Richard Berg
DEVELOPER: Alan J. Ray
Publisher GMT Games

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