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Tsar reimagines the reign of Nicholas II, the last Tsar of Russia. Players occupy the center of his regime, advising and influencing him while competing to advance their own factional goals. The game captures the interplay of public opinion, war, diplomacy, culture, internal order, the economy, and the personal traits of Tsarist leaders and the imperial family. Through this simulation, Tsar explores the inner workings of autocratic regimes, with a realistic portrayal of official corruption, the cult of personality surrounding the Tsar, the violence of oppression and resistance, and the conditions that led to revolution.
In real life, Nicholas II ruled from 1894 until the February Revolution of 1917. Tsar begins with his accession to the throne, and his fate depends on you. The game’s narrative may follow historical realities or may diverge from the historical record into alternate histories. Players may experience actual events such as the Russo-Japanese War, the Zemstvos movement, or the Franco-German alliance, or they may encounter historically-based hypothetical events such as a war with the British Empire in central Asia, the construction of the Moskva-Volga Canal, or Russian control of the Turkish straits. Depending on your decisions, Russia may pursue liberal reforms or maintain a strict autocracy, experience victory in war or defeat, industrialize its economy or stagnate, stabilize its political regime or witness the collapse of the Romanov dynasty.
Tsar is mostly card-driven, with other mechanics including resource management, worker placement, and a hybrid system of action points and bidding. You may play using a built-in solitaire system or in a 3- to 4-player multiplayer game. In multiplayer mode, the game is semi-cooperative with shared resources and a single hand of cards. Although there is a player order in some actions, there are no player turns. Overall decision-making is handled collectively, with different decisions allocated to different players; for key decisions, a “Council” procedure allows all players to bid for their desired outcomes. With a simple automation system for non-player Factions, Tsar easily transitions to solitaire play, with no extra components and minimal rule adjustments.
Factions & Characters
Each player controls one of four Factions in the Tsarist regime: Dynasty, Autocracy, Pragmatism, or Reform. Each of these has distinct but overlapping policy goals and multiple Characters based on historical politicians, generals, members of the Romanov family, and others who were close to Nicholas II. The Tsar himself is not a playable Character, but his simulated reactions are a key part of gameplay, and you will continuously track his movements and state of mind.
Players earn their decision-making capacity through the placement of their Faction’s Characters. Any of your Characters who are on the game board earn Influence Cubes, which you may use to persuade the Tsar. You may also attach Characters to Office Cards representing key posts in the Tsarist government, allowing you to make decisions assigned to your Offices. One space on the board is reserved for the Tsar’s current “Favorite” Character, to whom he turns for advice on appointments, scheduling, and routine governance. Tsar uses the Russian word for Favorite: Фаворит (Favorit), abbreviated as Ф.
Eras & Scenarios
In its standard version, Tsar is divided into four multiyear Eras played as separate games in a legacy style, with a winner for each Era and a partial reset of conditions between Eras:
Game Length: 2-3 hours solitaire, 3-4 hours multiplayer
Players: 1, 3, 4
Game Designer: Paul Hellyer
Game Developer: Jason Carr
Hersteller | GMT Games |
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