Three years after Gettysburg, a similar epic battle occurred in Europe—The Battle of Koniggratz. It was on this battlefield on July 3rd, 1866, that the Kingdom of Prussia fought and beat the Austrian Empire in the decisive battle of the Austro-Prussian War. Their victory would lead to Prussia becoming the dominant kingdom over the independent German states and within 5 years would create and lead the German Empire.
Koniggratz ’66 is a 2 to 4 player game on that decisive battle. The scale is battalions/regiments for infantry and regiments/brigades for cavalry. The battlefield and forces engaged were twice the size of the largest American Civil War battle, so two maps at a scale of 400 yards per hex are required.
The game is intended to be an easy game to learn and play but large enough so players will learn the details of the battlefield as well as the weapons, tactics, and maneuvers that succeeded or failed.
The important elements of the battle are included, such as the Prussian breechloading Needle gun, Austrian shock tactics, and the superior Austrian artillery that had recently been modernized.
The game includes two main scenarios covering the initial action in the morning and the full day scenario. It will also include an introductory scenario, a retreat scenario, and a “what if” scenario that gives the Austrian player more freedom with his reserve corps.
Components:
- Two 22” x 30” Paper Maps (same size as the U.S. Civil War map)
- Three Countersheets
- One Rules Booklet
- Two (identical) Player Aid Cards
- Two Prussian Setup Cards
- Two Austrian Setup Cards
- Two 6-sided Dice
Time scale: Each turn represent 45 minutes of real time
Map scale: 400 yards per hex
Unit scale: Battalion, Regiment, and Brigade
Players: 2-4
Game Designer: Mark Simonitch
Game Developer: Michal Pinka
Researchers: Mark Simonitch, Michal Pinka, and Petr Mojžíš