Red Strike is a war game simulating a hypothetical clash between NATO and Warsaw Pact (WP) armed forces in Summer 1989. It covers operational land, air and sea warfare in Central Europe and the Northern Atlantic, while also keeping an eye on the strategic situation around the world.
Red Strike is a highly interactive game. Its detection and interception mechanisms allow for simultaneous actions and reactions from both sides. Having to constantly monitor the battlefield minimizes player downtime and maximizes their ability to recreate a very fluid “What if“ representation of a Cold War gone hot. The mechanisms can seem complex at first, but will soon become second nature.
The rules that make Red Strike so interactive, also make it perfect for team play. Players can divide responsibilities between air, ground and possibly naval forces. The ground forces could be split by army/front or corps.
The crucial naval/air war over the North Atlantic can be played either as a standalone game, or as part of the Campaign Scenarios. As would have happened historically, its impact on the battlefield in Germany can be decisive; the interception and sinking of convoys carrying supplies and reinforcements making the difference between success and failure.
The greatest feature of this game is that it perfectly embodies the theory of the "Depth-Three-dimensional" combat theory of the Soviet Union in the 1980s and the "Air-Land Battle" theory of the US military.
The game scale is operational, counters representing divisions and regiments/brigades although some battalions are included. Complete air, land, and sea orders of battle for several dozen nations allow you to fight each conflict to its unpredictable and often startling conclusion.
The map reaches from the southern parts of Norway to the Alps and from East Germany to the Channel. One hex is 28 km.
The game components
The following components are included in the game:
- Two-piece Box 230x310x120 mm (9x12.2x3.9")
- 4x Counter Sheets 2112 Counter 18 mm (0.75") Counters
- 82 Cards 58x88 mm
- 2x Track Sheets 440x105 mm (17x4.1")
- 2 Map Sheets (Operations Map) Combined Size: 1185x870 mm (46x34")
- 1 Map Sheet (Strategic Map): 696x390 mm (27x15")
- 24x Setup Sheets 297x210 mm (11.7x8.3")
- 2x Player Aid Booklets 16pg 210x297 mm (8.3x11.7")
- 10 xAir Base Sheets 297x210 mm (11.7x8.3")
- 5x Scenario Sheets
- Rulebook 56pg 297x210 mm (11.7x8.3")
- Scenariobook 48pg 297x210 mm (11.7x8.3")
- ADN Sheet Block A5 size
- 2x 10-sided dice.
Additional information
- Designer & Developer: Yves Rettel
- Art Director: Patrick Gebhardt
- Graphic Artists: Pablo Bazerque, Gustavo Chiesa,
Peter Robichaud