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High Tide: Boxless

Product 423 of 1080
Clash of Arms
Clash of Arms

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High Tide - An H4 boxed set. Based on what we have learned since the collapse of the Soviet Union, it compares, for the first time, the strengths and weaknesses of the Cold-War adversaries at the height of their power. In High Tide, the Harpoon design team of Larry Bond and Chris Carlson is joined by Jay Wissmann, who has contributed the scenarios.

The 128- page scenario book provides thirty naval battles, covering all types of naval operations: antisubmarine warfare, convoy operations, mining missions, amphibious landings, air-strikes on land and naval target, special missions, and sub-on-sub engagements from between 1980 and 1989.

Sidebars describe the naval technology of the time, as well as important events and key leaders. Over half the scenarios are part of a linked campaign based on a story line written by Larry Bond and Chris Carlson. The foreword was written by Dr. John F. Lehman, Secretary of the Navy from 1981 to 1987. Dr. Lehman was directly responsible for the condition and performance of the U.S. Fleet, and its amazing buildup during that decade.

High Tide's Data Annex is a comprehensive listing of platforms, weapons and sensors for naval, air, and some land units. Each ship class entry has a full listing of its sensors, offensive and defensive weaponry, as well as dates and details of refits. Aircraft entries list their performance, sensors, and possible ordnance loadouts. Separate annexes are included for torpedoes, naval guns, naval and land-based missile systems, antisubmarine weapons, anti-missile weapons, radar, sonar, aircraft weapons, and more, including nuclear weapons, all organized by nation. All the data is based on real-world information, and is the most accurate unclassified source in existence.

The rule book (H4.1) has 128 pages of useful information, systematically covering all types of naval and air warfare. The rules, which are the basis for the computer game, describe how weapons and sensors behave, individually and in combination, how to improve their performance or reduce their effectiveness. The damage rules describe what happens when a ship or aircraft is hit, and details the lethality of the different types of weapons. Sidebars provide deeper background and guidance on basic tactics. Completing the boxed set are 210 ship (1/2" x 1") and 140 aircraft and weapons counters (1/2"x 1/2"), displaying the graphic quality that has come to be expected from a Clash of Arms product. Recognizing that many of you will already have the rules to the Harpoon 4 system (the latest version of which is 4.1), High Tide will be offered pre-release both with and without the rules.

Publisher Clash of Arms

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