This online shop is using cookies to give you the best shopping expierience. Thereby for example the session information or language setting are stored on your computer. Without cookies the range of the online shop's functionality is limited. If you do not agree, please click here. x

Yalu

Product 48 of 48
 

In November of 1950, the United Nations counteroffensive against the North Koreans seemed to be in the final stages of a mop-up. Everywhere the Inmun Gun (the North Korean Army) was in full retreat toward the Chinese border, closely pursued by the victorious Allies.

Chinese intervention in the war had been considered and dismissed as a bluff by the UN Command. Thus, the UN forces were badly overextended when the bluff materialized as a force of thirty divisions, having infiltrated into the Korean mountains.

UN forces were sent reeling back to the 38th Parallel in confusion, attempting to reestablish a front line. The Communists followed relentlessly, infiltrating deep into UN positions. They attacked without caution, accepting high casualties in order to sustain momentum. 

Units in Yalu are mostly divisions, with some regiments and battalions. Ground scale is 10 miles per hex and turns are weekly. Weather plays a predominant role, influencing movement and combat options for both sides. Yalu, like no other game, effectively shows the differences in the opposing sides' Rules of Engagement - the two sides simply feel and play differently.

Yalu was John Hill's first design and was a test-bed for many of his other game ideas. This is the second edition of Yalu; the first was published in GDW's Conflict Games line in 1977. The 2009, Second Edition of Yalu will be a fully updated version of the game with all new graphics, all known errata included and some additional rule updates.

Bonus! 2 games in 1: Both “New-Look” and “Classic-Look” components. Second Edition Yalu has both “New-Look” and “Classic-Look” map and counters to provide some replay variability. The 1977 rules and the new rules will also be featured.

 

PRODUCT INFORMATION

  • Complexity: Moderate
  • Playing Time: 5 hours
  • Solitaire Suitability: Good
  • Designer: John Hill
  • Developer: Todd Davis
  • Artist: Todd Davis

Components:

  • 2 full-color two-sided 22"x34" maps: one each for the Classic and Deluxe games
  • 2 9/16" counter sheets: one new, one classic
  • 6 cardstock player aid and setup cards
  • 1 rulebook with new and original rules
  • 2 6-sided dice
  • 1 full color box and lid
Publisher Compass Games

Customers who bought this product also bought:

Write Product Review

You have to be logged in to write a review.
No review available for this item.
* incl. tax, plus shipping